Oct 18, 2006, 03:20 PM // 15:20
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#1
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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hex vs. condition removal
im making a healing monk build and after the basics were covered i only have 2 slots left. i put a strong energy management spell in the one but cant decide whether to go with a hex removal or condition removal for the other slot.
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Oct 18, 2006, 03:27 PM // 15:27
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#2
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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go with whatever the mission/area has most of. If you can't figure out which, I usually take condition removal. Whichever you do decide, if there's a second monk, coordinate so both are still brought.
But thats just my two cents
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Oct 18, 2006, 03:29 PM // 15:29
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#3
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: GWFC
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Know the areas you are going to play and change the build after that. If its a hex-heavy area take hex removes, if conditions take cond- remove.
If its both hexes and conditions i'd say take cond-remove as standard or, if u need it, take inspired hex for energy managment too.
lol, beat me to it
Last edited by Jade Zephyr; Oct 18, 2006 at 03:32 PM // 15:32..
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Oct 18, 2006, 04:06 PM // 16:06
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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you should always have hex and condition removal. a heal bar should have plenty of space for both. if someone is on fire dont heal them, put the fire out. same for nasty hexes. with no maintained enchantments, energy shouldn't be that big of a concern.
if you're running out of energy, dont use breeze
and stop using heal other as much.
play a monk/mes and bring revealed/inspired hex or both.
dont use breeze
dont top people off
and dont use breeze
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Oct 18, 2006, 04:17 PM // 16:17
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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ive put alot of thought into this and i cant part with any of my heals (besides, heal other isnt in it anyway). my energy should also drop faster than a normal spam healer, so inspired hex just wouldn't cut it.
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Oct 18, 2006, 04:29 PM // 16:29
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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here's my pve bar. got me through all of tyria and most of cantha
14 healing
11 divine
7-8 prot (don't remember now)
whatever's left in inspiration
reversal of fortune
orison of healing
dwayna's kiss
signet of devotion (infuse health for missions/hard explorables in cantha)
word of healing
mend ailment
inspired hex/revealed hex
rebirth
you will never have any energy problems. i was the solo monk on both THK and Hell's Precipice w/that bar.
use RoF like a shield on the person taking damage to prevent the next damage while healing.
DO NOT USE HEALING BREEZE. breeze = nub. it's too expensive and too slow.
gl hf
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Oct 18, 2006, 04:33 PM // 16:33
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#7
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ǝuoʞoɯ
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Quote:
Originally Posted by Giga Strike
ive put alot of thought into this and i cant part with any of my heals (besides, heal other isnt in it anyway). my energy should also drop faster than a normal spam healer, so inspired hex just wouldn't cut it.
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cant be good that then really, if you need that many spots to make something decent, then run into huge energy problems, AND still lack of a skill.
tell us the build please >.>
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Oct 18, 2006, 08:46 PM // 20:46
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#8
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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If you have to choose between one or the other, choose condition removal. Blind is going to be your biggest problem in PvE as far as hexes and conditions go. Removing hexes is usually good, but many of them can be ignored in PvE with little difficulty. Plus they are more difficult to remove.
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Oct 18, 2006, 11:18 PM // 23:18
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#9
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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1. If you want to take up an argument about healing breeze, there is an entire thread (of about 10 pages or something like that) debating the pros and cons.
2.Giga: please take any comments about a healing build with a grain of salt, especially when people are telling you to absolutely take/don't take a skill. Mostly its personal preference,and ,quite frankly, if it works for you then go for it.
Quote:
cant be good that then really, if you need that many spots to make something decent, then run into huge energy problems, AND still lack of a skill.
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Especially comments like this one. Test your build, and then see if the advice is good. Frankly you sound like you've got most possibilities covered, especially as you say you've added a strong energy management.
But thats just my two cents(and take all this with a grain of salt as well)
Good luck and have fun.
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Oct 19, 2006, 12:48 AM // 00:48
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would always take a condition remover as healing alone can't stop certian conditions as to when it comes to hexes healing can cover that.
Last edited by Age; Oct 19, 2006 at 11:27 PM // 23:27..
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Oct 19, 2006, 05:50 AM // 05:50
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#11
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Wilds Pathfinder
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or take BL
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Oct 19, 2006, 06:13 PM // 18:13
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#12
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Wilds Pathfinder
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Alway bring a condition remover. Every monk should have a condition remover on their bar.
As for hex removal, it depends on the area/mission. If you know there will be a destructive hex being cast in the area (SS, Empathy, Backfire, etc.), then maybe bring a hex removal.
Otherwise, I say leave it off your bar.
Condition removal > hex removal.
And I say that because there are NO hex removal skills in Guild Wars that are even close to as good as the condition removal skills currently in the game (Mend Ailment, Mend Condition, Restore Condition, etc.) and soon to be in the game (Dismiss Condition and Mending Touch are just ridiculous).
In short, the hex removal skills in Guild Wars suck compared the condition removal skills.
The recast times are just too long for you to bring just 1 hex remover and be effective in a hex-heavy area. The absolute shortest recast time you can get is 7 seconds (Remove Hex), but even that is too long and it has a 2 second cast time.
It takes 2 hex removal skills to be as effective at removing hexes as a condition remover with 1 condition removal skill. Condition removal is just insanely good in this game.
Mend Hex -- 5 energy, .75 cast, 2 recast
Remove one hex from target other ally. If a hex is removed, that ally is healed for 5...57 health.
^^^ You Laugh, but that is exactly what Mend Condition is. Imagine if Guild Wars had a hex removal skill like that!
Or if you think this would be overpowerd (which it probably would be), then how about a happy medium between this and the crap we have now?
In summary, ALWAYS bring a condition remover, because they're too damn good NOT to bring. And if you want to be anywhere near as effective at removing hexes as you are at removing conditions, you better bring 2 hex removers.
Last edited by Grammar; Oct 19, 2006 at 06:20 PM // 18:20..
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Oct 20, 2006, 04:02 AM // 04:02
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#13
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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Quote:
Originally Posted by Grammar
Mend Hex -- 5 energy, .75 cast, 2 recast
Remove one hex from target other ally. If a hex is removed, that ally is healed for 5...57 health.
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wow. i really like that. good suggestion. post that in the developer's area for discussion. you made a really good point there.
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Oct 20, 2006, 05:05 PM // 17:05
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#14
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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it would make any hex build absolete. cover hexes would no longer matter. hexes would no longer matter.
warriors would run things.
hexes keep everyone in check.
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Oct 20, 2006, 05:13 PM // 17:13
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#15
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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woah...didn't think it would be this popular...
so ill use condition removal for pve and hex removal for pvp or what?
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Oct 20, 2006, 05:15 PM // 17:15
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#16
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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take mend ailment, cos if u get a dazed ele/monk on ur team it saves the day, where as a hex can be countered sjut as easly with normal heals, and with kiss on u the more hexes the better, healed for 500hp on THK once . also brezze is onyl good for a 55 monk and nothing else so take a condition remover namly mend ailment as u can self use
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Oct 20, 2006, 08:54 PM // 20:54
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#17
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I prefer Mend Condition, since it always heals if it removes a condition and it has a shorter recharge. In PvE you won't have to remove conditions from yourself very often, so MC is usually a better choice.
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Oct 20, 2006, 11:43 PM // 23:43
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#18
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Mokone
tell us the build please >.>
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Yep. Can't really comment well w/o seeing the build.
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Oct 21, 2006, 04:54 PM // 16:54
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#19
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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Quote:
Originally Posted by Giga Strike
woah...didn't think it would be this popular...
so ill use condition removal for pve and hex removal for pvp or what?
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Giga, I think the concensus here is to take both. If you're not going to post your build, then it makes it kind of difficult to help you out. You seem like you have the desire to be a good monk, but what are you afraid of?
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Oct 21, 2006, 09:55 PM // 21:55
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#20
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Academy Page
Join Date: Feb 2006
Guild: Forever Knights
Profession: Me/
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If you are monk/mesmer I would go with Inspired Hex seeing as that is infact one of the coolest hex removal skills in the game and you get a bit of energy to go along with it. The only downside is the 20 second wait to use it again.
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